Gravel Wants to Revive Arcade Off-Road Racing

Posted by Payton Wilmott On Monday, February 12, 2018 0 comments

Gravel is an interesting experiment for Italian developer Milestone, an experienced racing outfit whose games usually tend to trend towards the more serious end of the spectrum. The studio is primarily known for its two-wheeled work but Milestone is also responsible for a fistful of official WRC games released between 2010 and 2013, plus 2016’s Sébastien Loeb Rally Evo. Gravel is a significant departure from all of that.

Gravel is an arcade-style, multi-discipline racer; a pick-up-and-play racing game that sheds official motorsport licensing in favour of wrapping proceedings up in an over-the-top, televised racing show that takes its contestants all over the world.

As such, Gravel’s single-player mode straddles a bunch of different styles of racing, from checkpoint-based cross country blasts to tight, multi-lap, stadium-style events stuffed into cramped arenas. Races largely take place on fantasy tracks in a variety of real-world locations, from open-cut mines in the Australian outback to isolated Polynesian beaches, but a handful of licensed tracks have also been included, like Portugal’s Montalegre rallycross circuit.

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