This Tough Boss-Rush RPG Levels You Down Before Fighting a Boss

Posted by Payton Wilmott On Monday, February 12, 2018 0 comments

Even though playing Sinner: Sacrifice for Redemption can sometimes feel as awkward as its lengthy title is to say, the upcoming boss-rush action-RPG has potential thanks to an unforgiving “level down” system, which has you constantly juggling different strengths and weaknesses with each new battle. Pretty much everything you need to know about the look, tone, and themes of Sinner: Sacrifice for Redemption is right there in the title too. It’s dark. It has religious undertones. Sacrifices will be made, and you will be redeemed for them. But despite a cool core idea, the execution of its early stages feels flat.

Sinner starts out in a gray, dreary hub world lined with rune-encrusted stones. With its almost cartoonishly-proportioned hero decked out in plate armor and a stub-horned helmet, the first impression I got in my hands-on demo was Demon’s Souls for Kids — a gloomy, Gothic take on medieval Europe with slightly more rounded edges. But no matter how cute its stylized little knight might be, Sinner is certainly not playing around.

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