Rainbow Six Siege's weapons will have their recoil patterns corrected in an upcoming update, Ubisoft announced today.
Bullets fired from many weapons, especially fully automatic weapons, currently "diverge from where the reticle is pointing," a blog post explains. With the new recoil system, which will initially roll out on the next Siege test server session, Ubisoft is targeting "a clean, tight shooting system that does not cheat players out of a great show of skill, or on the contrary, register a headshot when the player is aiming at the torso."
As-is, bullets don't always land at the tip of your gun's reticle. Sometimes they land below or beside it. Under the new recoil system, bullets will always land exactly at the tip of your reticle. So the kick of each gun won't change, but bullet trajectory is getting tightened up. You can find more details here.
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